A. Pure and simple – it’s a game created by G.A.A fans for G.A.A fans. It has been designed in a logical, user-friendly manner that will allow everyone with basic literary skills to pitch their wits against the computer. We feel it is a game that everyone can play but one that not everyone can win. The greater your Hurling intelligence and instincts are, the more likely you are to succeed.
Q. Who were the biggest influences on the game’s designers throughout the process?
A. To produce the game that the Hurling public deserve, the design team incorporated into Bainisteoir – Hurling© techniques and strategies employed by top Hurling, Gaelic Football, Rugby Union, American Football, Baseball, Basketball and Soccer managers. We also drew on inspiration from numerous business strategists, psychologists, strategic theorists, motivational speakers, dramatists, game designers, social commentators, authors, scientists, artists, musicians, athletes, philosophers, entrepreneurs, politicians, inventors and comedians, integrating their respective wisdom into Bainisteoir – Hurling’s design. A list of these individuals can be seen in the “All Credit” Section of the game’s manual (see below).
However, we also had to show faith in our own judgement. As life-long GAA members and hurlers, we felt we had a good knowledge of Hurling to form the game’s base. But to further our understanding of Hurling management, we completed GAA coaching courses while we also trained underage Hurling teams at our local club. Furthermore, we have worked with a number of excellent Hurling managers both on and off the field, while we based our postgraduate careers around producing a management game.
So as you can see, the development of Bainisteoir – Hurling© really was a hugely intricate process but based upon the feedback we have got from the sport’s top managers and players, we feel it was worth the effort.